![]() ![]() ![]() well, he literally puts one/two imps to eternal sleep per second!įIRE: PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH PUNCH!ĪLTFIRE: Using newest gas compression technology, special concentrate made of cabbage dumplings and sulphur aaaand special injector, the Yuri can quickly build up really a powerful. He did, and it's sick enough.)ġ - Punch-o-krator: Combining Yuri's really chaotic mind, years of non-stop combat and fists which hurt as hard as a person hitting you with a shovel. Don't ask what how the hell he got a beaver and what he did with it. (Put here some nice biography of world war II veteran brought back to life with cybernetic technology and some vodka, who was such experienced madman, that he could kill entire brigade of nazi troopers with firematches and a. That's all you need to unleash super attacks! Reload (Holding reload button while having melee out shows you the comboes aviable to your character.) They are triggered by proper moving sequence and triggering it with fire or alt-fire. Check the details of the classes to see what kind of combos each class has. Oh, and most important - melee combos! Each character has different ones. Each character sports a different starting armament and melee, plus some more specific traits, like running speed, damage taken, max basic health. This mod utilises combo system, similar to fighting games. Spoiler: Characters, weapons, items, how2melee combos and other thingamajibs Shivers (Animating Borsch and base for the Hotrod animation.) Stan423321 (Combo script and some of the vintage ACS that was done within the mod.)Ĭage (Violator and Gurumaster alt-fire animation, Quadvolgue frames.)ĭoomNukem (Sprites of Union or Silver Hornet.) Marty Kirra (Treesagent sprites and voicework, Bernie Screamer\Leviathan\MP40\Caber\Hotrod\some of the hands frames, and more!) ![]() Major contributors and honorary Crew members: Zhs2 (RO_SetPreviousWeapon(), Backpack Expansion and Jetpack functionality, Shield reacting to hits and a lot of janitorial work.) KeksDose (Most of the ACS and zscript within the mod, with such cool features as countless iterations of projectile guidance, Redeemer-styled misile control, Ion cannon spinning, Ramjet control, proper Salvationsphere coding compared to my ugly-ass hack from before, new combo display table, and Nuke blast\Ion cannon blast sprites\old coding, among teaching me and serving other sprites for the art of particle effects within the mod.) PillowBlaster (Project lead who had put this whole thing together, involved in too much stuff within to really go over it all, just look into decorate files or ask me for info if you'll wanna snag something for yourself and give more accurate credit~) If you feel like going nuts after a day of work or school and want the stress out of your system - this mod is for you. And that all is just the tip of the iceberg of madness that is Russian Overkill. and of course, nukes coming in all kinds of flavors (sometimes in a moment you would rather not expect a one). shooting fists), fart mines, inconspicuous superpowered revolvers, huge nuclear-powered energy cannons, miniguns shooting fighter jets that drop bombs!. My answer is pretty simple - hurt hellspawn with most overpowered and ludicrous arsenal in history, such as portable tank cannons, borscht-spewing lazer cannons, medieval maces, slamming ammo packs in monsters face (and then exploding it), fists made of shovels, gesture-coming-true device (TM) (aka. ![]()
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